Here is the current draft: http://atepina.com/wp-content/uploads/2013/12/atepina_script_v20.pdf
EXPOSITION
EXPOSITION
Storytelling
structure was not the only thing I was trying out with this project. I wanted
to do a science fiction movie and those usually require quite a lot of
exposition. One has to present the background information about this
"new" future one way or another. There are many methods to do this - most
famous are, for example, Star Wars' floating letter or the prologue of Lord of
the Rings.
Another
method would be a conversation between two characters, like the introduction of
Jack Sparrow in The Pirates of the Caribbean. However, this can quickly become
a problem called "As you know, Bob", which has the characters stating
information that is obvious to the people living in the constructed really of
the movie. That can be remedied with some clever writing or by introducing a
rookie character and explaining him how things work. The audience can take the
same journey as the rookie.
On the
other hand, films are a visual medium and the most effective way of presenting
content is actually showing it. Instead of two siblings calling each other
brother and sister, one can show their family portrait in the beginning of the
scene and the audience will fill in the blanks. However, this does not always
work, especially when a lot of information has to be presented in short time.
Like in a science fiction movie. Sometimes it is just better to say it straight
and get on with the story.
There is
one other method, described in Save the Cat (Snyder, 2005). It is called "the
pope in the pool" and it treats exposition dialog like any other, but
gives the characters that provide the info, something interesting to do. In the
original example, the Pope goes for a swim while receiving some important plot
information. The viewer starts the scene by being surprised by the Pope in a
speedo, then thinking if the Vatican even has a pool and then the scene is
probably finished. It is diverting attention from clumsy dialog. That is the
method I choose for the script. Therefore, during scene when a lot of
information is explained, I gave the characters something to do. Like have a
fistfight while the villains are teleporting the characters from location to
location.
CHANGE
One of the
key properties of a good script is change. Schechner (1981: 83) calls it
transformation. It is the way, the characters change during the performance.
Snyder (2005) marks every single scene with "+/-", which designates a
requirement for every scene to have the character change from one emotional
state to another. This works very well in a feature film, because it is long
enough to have the characters change their perspective in every scene, but
short movies can be too short for such character development. They can be as
long as one regular scene from a feature. It is considered a success if the
screenwriter manages to develop the character during a short movie. Moreover,
not many directors area able to completely redefine a character inside the
limited structure of a short film.
I found
myself with the same problems, but I tried to change the protagonist emotional
state from scene to scene – from peace to fear, then to doubt, and anger and
happiness and resignation and finally rage that cools down after being
completely helpless in the last scene. I was also careful the main character
grew as a person during the film: from refusing to share personal data, to
seeing that some moments are worth sharing. And then completely breaking down
the message by exposing our primal urge to share (the quality of the break-down
could be argued). Change is crucial to a good movie.
PACING
Short movies
frequently fall into the trap of becoming too flat as far as pacing is
considered. If there is no change in tone, they become boring. One of the most
important pacing tools is tempo and tempo in film is defined by editing. This
can be shorter or longer clips or faster and slower movement inside shots. An
action scene can be exciting by having a lot of fast shots or having one long
take with a lot of movement by the actors. However, faster tempo does not
necessarily mean a more exciting movie. Think of a music video that is composed
only from fragments of shots. After watching for some time, one gets used to
the gimmick and it loses its power. "If the same pace is maintained
throughout, it will start to feel slower and slower. In other words, it is the change in tempo that we feel, not the
tempo itself." (Lumet, 1995) In addition to other production plans, I also
wrote down how the tempo changes from scene to scene (and sometimes even during
a scene). I make sure the faster and slower tempo are interchanging as much as
possible, with sections of rising and falling in between.
SCENE
|
TEMPO
|
INT.
Abandoned room – day
|
Fast
|
EXT.
Istanbul streets – day
|
Fast
|
EXT.
Scenic Istanbul location – day
|
Slow
|
INT.
Room – day
|
Slow
|
EXT. Grand bazaar – Day
|
Fast
|
EXT. Istanbul streets –
day
|
Slow
|
INT. Abandoned House - day
|
Rising
|
INT. Abandoned room - day
|
Fast
+ Slow end
|
EXT.
Forest – day
|
Slow
|
EXT.
Different locations – day
|
Fast
|
INT.
Computer commenting Interface – day
|
Rising
|
MONTAGE
I plan to
achieve the rising and falling of tempo with editing techniques describer by
Sergei Eisenstein in his essay Methods
of montage. There are five core montage techniques: metric, rhythmic,
tonal, overtonal and intellectual. I wrote my diploma dissertation and produced
my last movie on them. In my current movie, I will only be using metric and rhythmic
montage, the former based on the absolute length of the shots and the latter
based on rhythm of movement inside the shots. Both techniques build tension by
having shorter and shorter shots. The other three will probably not be used,
since I will also be using Hollywood's classical editing, which tries to
enforce a spatial and temporal continuity. I will explain what that can be
important for an action movie in one of the future posts.
SPECIAL
MOMENTS
While preparing
for the movie I have seen to very distinct French movies. On one hand, Haneke's
Amour (2012) has been using painfully long takes, which work beautifully with
the emotional tone of the movie. On the other hand, Godard's Breathless (1960)
is extremely economic and show only what is crucial, paying attention to only
the things that add to the story. Both styles have inspired me and I will use
them in my movie. Haneke's long takes for emotional scenes and Godard's merciless
cuts for the action sequences. This goes somewhat in the face of continuity
montage, but I believe they can be used interchangeably and not confuse the
audience.
This
actually goes back to Raskin (2006) of whom I have already written about. He
advises short movies to have a majority of tightly trimmed fast shots and a
minority of emphasized emotional moments with slower editing. Here is a list of
moments in the script that carry an emotional impact:
- before reply to the question on sharing her memories
- while aiming at kidnappers
- before deciding to get away from the dead-end
- deciding to attach without a gun
- looking at the gun
- before shooting herself.
These moments
are there to give the audience a chance to breathe and to imagine what the
character is thinking. Which is probably emotionally richer than articulating
it by saying or showing something. The audience has to be trusted to fill in
the gaps.
REFERENCES
Godard, J.
L. (director). (1960). Breathless [film].
France: Les Films Impéria, Les Productions Georges de Beauregard, Société
Nouvelle de Cinématographie (SNC).
Haneke,
M. (director). (2012). Amour [film]. France and Germany: Les
Films du Losange, X-Filme Creative Pool, Wega Film, France 3 Cinéma, ARD Degeto
Film, Bayerischer Rundfunk (BR), Westdeutscher Rundfunk (WDR).
Lumet, S.
(1996). Making Movies. New York:
Vintage.
Raskin, R.
(2003). On pacing in the short fiction
film. Journal of Media Practices, volume 7, number 2, 159-160, Intellect
Ltd.
Schechner, R. (1981). Performers
and Spectators Transported and Transformed. Kenyon Review , 83.
Snyder, B.
(2005). Save The Cat! The Last Book on
Screenwriting You'll Ever Need. Studio City, CA: Michael Wiese Productions.