I am
currently developing a 10-minute science fiction action movie. The structure of
the script is a result of a longer study of various screenwriting and general
storytelling techniques. My initial interest was sparked by an article on
"The Memo That Started It All" written by Christopher Vogler, who
used to be a story consultant for Walt Disney Pictures. In the memo he
described twelve steps in a hero's journey.
More on
Hero's Journey: http://www.thewritersjourney.com/hero's_journey.htm
The steps
were based on the work of Joseph Campbell and his book The Hero with a Thousand
Faces (1949), which is basically an analysis of myths throughout human history. He
noticed a development of an interesting pattern – most of the myths have
similar story points. From these he developed a series of steps that could be
found in almost any hero story.
These story
points were later summarized and simplified by Christopher Vogler, first in his
famous memo, and later in a book The Writer's Journey: Mythic Structure for
Writers (2007). The steps have become very prominent in script writing and can be
observed in most Hollywood blockbusters. Whenever we feel like we have already
seen a movie, it is mostly because the writer was following the steps too
closely.
My biggest influence
was Blake Snyder's Save the Cat (2005), probably the most famous (and notorious) book
on screenwriting. Blake Snyder has studied the twelve original steps and appropriated
them for commercial script writing. What he developed is basically a check
list, a formula for writing feature films.
More on
Blake Snyder's Beats (BS2) http://timstout.wordpress.com/story-structure/blake-snyders-beat-sheet/
All three
writers are building on top of each other, the only difference is, how well they
are able to break it down to simple instructions. That is also one of the
biggest criticisms of hero's journey. Although the theory is presented in steps,
this is not a cookbook. Most predictable Hollywood films fall into the trap of
following the hero's journey too closely, while it is supposed to server only
as a pointer to better understand story structure. You cannot blame the tool
for the master.
Snyder has
been criticised for being too commercial, but he argues films are an
industry and if one wants to do French art movies with innovative story
structures, he is welcome to. Just do not expect the movie to be sold
worldwide. Snyder tries to advocate a balance
between commercial availability and artistic value of a script. A good script
respect the steps, but understands them only as guidelines, not a content.
In addition to Campbell's work, Snyder's steps (also called beats) are based on the classical principle of the three-act
structure. Below is an comparison, or better said, an
aggregation of all the methods mentions above. And some additional. As we can
see, they work together perfectly.
Source: http://ingridsnotes.wordpress.com/2013/06/12/the-hidden-agenda-of-classic-design-and-the-heros-journey/
LOGLINE
It is year 2053. Sharing personal memories has become a new form of entertainment. Memory swappers kidnap a woman, who does not like sharing memories. After a daring escape, reality around her starts changing. She does not have long to figure out what is happening to her and why is she chased by these kidnappers.
SCRIPT
BEATS
One of the
first things when writing the script was outlining the film with Snyder's
beats. These were originally designed for a 120-minute feature film, but I am
experimenting with adapting them to a 10-minute short film. The notes below
probably do not make sense without context, so after them, I am also posting
the last draft.
Opening image
|
memory in the eye +
gun disappears + fight (*in media res)
|
Theme stated
|
doesn't like sharing
with her friends (chronological start)
|
The Set-up
|
kidnapping, setting up the transfer
|
Catalyst
|
gets loose
|
Debate
|
problem with the transfer, steals a gun, hides it, figuring out things
are disappearing
|
Break into Two
|
breaks out from the house and starts running
|
B story
|
trying to use her
phone to get help, calling police, getting a strange/robotic
response
|
Fun and games
|
things disappearing,
running through the city, running to
another house and starting to fight the captors (*part from the beginning)
|
Midpoint
|
false victory over captors
|
Bad Guys Close In
|
everything starts disappearing, even people and the room she's in
|
All is Lost
|
everything disappears,
she finds herself in a forest
|
Dark Night of the
Soul
|
finds a gun, considers
suicide,
creates a memory by
recording a goodbye for her friends, irony
"remember to share,
like and subscribe"
closes eyes, holds
her breath, exhales, shoots
|
Break into Three
|
the gun is actually her hand, two "friends" from the beginning appear
|
Finale
|
she attacks them, but they are
actually programs and she is living inside a VR that requires sharing to
work, they reset her
|
Final image
|
blinking light in
eye
|
It is year 2053. Sharing personal memories has become a new form of entertainment. Memory swappers kidnap a woman, who does not like sharing memories. After a daring escape, reality around her starts changing. She does not have long to figure out what is happening to her and why is she chased by these kidnappers.
SCRIPT
Here is the
current draft: http://atepina.com/wp-content/uploads/2013/11/atepina_script_v14.pdf
REFERENCES
REFERENCES
Campbell, J. (1949). The Hero with a Thousand Faces. Novato,
CA: New World Library.
Snyder, B. (2005). Save The Cat! The Last Book on
Screenwriting You'll Ever Need. Studio City, CA: Michael Wiese
Productions.
Vogler, C. (2007). The Writers Journey: Mythic Structure for
Writers. Studio City, CA : Michael Wiese Productions.